COD Mobile Season 6 Weapon Balance Changes - All Nerfs, Buffs

Call of Duty: Mobile Season 6 will bring tons of weapon balance changes to shake the game's meta. You can find the complete list of them in this article.

First Published June 28, 2022, 11:40

Call of Duty: Mobile Season 6 is releasing on June 29 at 5 PM PT and will bring new content including Favela Multiplayer map, Jackals jet, KSP 45, L-CAR 9 weapons, and more to the game. In addition to this, tons of optimizations and balance changes to keep everything fair for all players.

The complete patch notes of the upcoming update have been revealed listing all the new upcoming content, balance changes, and optimizations. If you are looking for the weapon nerfs and buffs coming with COD Mobile Season 6.

COD Mobile Season 6 Balance Changes

Multiplayer & Battle Royale

Increased mobility for rifles with low rate of fire

Rifles with medium or low firing rate usually deal higher damage, however, the performance of these rifles are often limited by low margin of error. Therefore, their mobility will be increased.

  • ASM10
    • Reload Speed: Increased
    • Movement Speed: Increased
    • ADS Movement Speed: Increased
    • Sprint-to-Fire Delay: Reduced
    • ADS Speed: Increased
    • Get-Hit Flinch: Reduced
  • Man-O-War
    • Movement Speed: Increased
    • ADS Movement Speed: Increased
    • ADS Speed: Increased
    • Colossus Suppressor: Reduced the negative effect of ADS Speed.
  • Oden
    • Mag Capacity: Increased
    • Reload Speed: Increased
    • Movement Speed: Increased
    • ADS Movement Speed: Increased
    • ADS Speed: Increased
    • Colossus Suppressor: Reduced the negative effect of ADS Speed.

Buffed rifles with medium rate of fire 

We improved the performance of the rifles with a medium rate of fire to make them more competitive.

  • KN-44
    • Damage Multiplier: Increased
    • Sprint-to-Fire Delay: Slightly reduced
    • Reload Speed: Increased
  • DR-H
    • Damage Multiplier: Increased
    • Damage in MP: Adjusted
    • Range in MP: Adjusted
    • Range in BR: Adjusted
  • LK24
    • Sprint-to-Fire Delay: Slightly reduced
    • Reload Speed: Increased

SMG Buffs 

In the past few releases, players do not have many choices in SMG. We want to create more options for players to experience by aligning SMG with their respective positions and strengths in the release.

  • QQ9
    • Damage Multiplier: Increased
    • Get-Hit Flinch: Reduced
    • Hip Fire Accuracy: Increased
    • Optimized the Reload Time: We optimized the time at which reloading takes effect
  • PPSh-41
    • Lateral Recoil: Slightly reduced
  • HG 40
    • Damage: Increased
    • Range: Increased
    • Damage Multiplier: Increased
    • Cordite
    • Damage Multiplier: Increased
    • ADS Speed: Increased
  • AGR 556
    • Damage Multiplier: Increased
    • Movement Speed: Increased
    • ADS Speed: Increased
    • 5.56mm 30 Round Mag/5.56mm 60 Round Mag: Adjusted the damage multiplier and reduced bullet spread.
  • Razorback
    • Damage Multiplier: Increased
    • Movement Bullet Spread: Reduced
    • Recoil: Reduced

Shotgun Buffs 

Shotguns have always been deadly in the hands of the experienced players, however, the player’s options are limited.

We have improved the overall performance of the single shot shotgun and buffed all the burst shotguns. We hope to provide more options to different levels of players.

  • BY15
    • Number of Pellets: Increased
    • Damage per Pellet: Reduced
  • HS0405
    • Number of Pellets: Increased
    • Damage per Pellet: Reduced
  • KRM-262
    • Number of Pellets: Increased
    • Damage per Pellet: Reduced
  • Shorty
    • Number of Pellets: Increased
    • Damage per Pellet: Adjusted
    • Range: Adjusted
    • Fire Rate: Increased

Buffed all the burst shotguns

  • Striker
    • Damage per Pellet: Increased
  • Echo
    • Range: Increased
  • HS2126
    • Damage per Pellet: Increased
    • Range: Increased
  • JAK-12
    • Damage per Pellet: Increased

Nerfed SVD 

We noticed that this weapon is too prominent in certain environments. In order to provide greater countermeasures for the opponents, we would like to limit its control range.

  • Range: Reduced

Optimized the firing animation of some guns

  • Reduced the extent of the firing animation of Optic/ Red Dot Sight/ Holographic Sight/ACOG/ 3XTactical Scope/ADS for: QQ9/PP19 Bizon/RPD/Chicom/SKS/ASM10/Man-O-War

Multiplayer

Adjusted some Operator Skills

We have taken an overall look at the performance of the Operator Skills in the game and have made balance adjustments to some Operator Skills.

The following Operator Skills are nerfed:

  • K9 UNIT
    • HP: Reduced
  • Dynamic Armor
    • Dynamic Armor’s extra HP: Reduced
    • Energy required to activate the Dynamic Armor: Increased
  • Purifier
    • Purifier Duration: Reduced

The following Operator Skills are buffed:

  • Reactor Core
    • Burning Range: Increased
  • TAK-5
    • Team HP Buff: Increased
  • Gravity Vortex Gun
    • Bullet Speed: Increased
    • Mag Capacity: Increased
    • Max Flight Distance: Increased
    • Tempest
    • Reduced the time needed to build up power.

Adjusted weapon closing and swapping speed.

Except for AMR and Shorty, we improved the closing and swapping speed of all guns. Increased the swapping speed of AMR and Shorty. To prevent lags caused by fast switches with throwables, the closing time is adjusted from 0S to 0.1S.

Battle Royale

  • Increased hip-fire bullet spread of AR/SMG/LMG.
    • Class - Pumped
    • Boost Acceleration: Reduced
    • Cooldown Time: Increased
  • M21 EBR
    • Damage: Reduced
    • Recoil Recovery Time: Increased

That is everything you needed to know about the COD Mobile Season 6 weapon balance changes.

For more exciting game content, check out our section dedicated to the latest Call of Duty: Mobile news, tips, guides, and more. 

Featured image courtesy of Activision.

Rabia Sayal

Written by Rabia Sayal

Rabia leads the coverage of her first love, VALORANT, and is also a die-hard fan of Genshin Impact’s lore and character designs, though she misses playing retro games like Mario, Roadrash, Need for Speed II, and a lot more. She is currently enjoying Honkai: Star Rail and is eagerly waiting for Minecraft The Wild update. You will also find her playing Fireboy and Watergirl when she is feeling pretty lazy and wants to play It Takes Two once again sometime soon. You can also find her past work on the likes of GamepurSportskeedaHard Drive, and more publications. Along with being a gamer, she has done Masters in Mathematics and loves to play with numbers.

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